| Level | Cost | Abilities |
|---|---|---|
| Skill Affinity: Scholarship, Mercantile, Tinkering | ||
| 1 | — | Feat of Learning: 1/day, Acumen |
| 2 | 15 CP | Feat of Learning: 2/day, Efficiency |
| 3 | 30 CP | Feat of Learning: 3/day, Deep Knowledge |
| 4 | 45 CP | Greater Feats of Learning, Brilliance |
| 5 | 60 CP | Heroic Feats of Learning, True Deliberation |
| 6 | 75 CP | Legendary Wisdom |
Rituals activated by Feats of Learning, no matter what their normal form, do not require any expenditure of resources; this feat ability allows the character to precisely visualize the process of their ritual to such a degree that it activates spontaneously.
| Level | Cost | Abilities |
|---|---|---|
| Skill Affinity: Craft, Healing, Survival | ||
| 1 | — | Feat of Perception: 1/day, Hidden Sense |
| 2 | 15 CP | Feat of Perception: 2/day, Vigilant |
| 3 | 30 CP | Feat of Perception: 3/day, Multifarious |
| 4 | 45 CP | Greater Feats of Perception, Eagle Eye |
| 5 | 60 CP | Heroic Feats of Perception, One Shot |
| 6 | 75 CP | Legendary Insight |
Please see the Survival Skill for a detailed breakdown of Concealment. “Mundanely obscured” simply means far away or otherwise hard to make out figures, and the feat ability will grant a perceptive character a robust description on anything in such a condition. Complete darkness, however, is impenetrable to even this ability; at least some form must be made out. Characters use the feat in this way by calling “Perceptive: what do I see?”, and the NPC MUST give a useful response.
A True Strike does base damage equal to a character’s normal Power Strike damage in the weapon they are using, with 2 being the minimum. True Strikes may not be defended against with any combat maneuver, nor can they be resisted through other effects. The only way to defend against a True Strike is to actually defend against it mundanely.
| Level | Cost | Abilities |
|---|---|---|
| Mastery = Trait Level + Highest Spell School | ||
| 1 | — | Feat of Will: 1/day, Focused |
| 2 | 15 CP | Feat of Will: 2/day, Stoic |
| 3 | 30 CP | Feat of Will: 3/day, Grim |
| 4 | 45 CP | Greater Feats of Will, Ascetic Discipline |
| 5 | 60 CP | Heroic Feats of Will, Mind Fortress |
| 6 | 75 CP | Legendary Resolve |
Forcing a spell is called as “Greater Will: (spell verbal),” and may only be used on castings which incorporate Mastery in some fashion.
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