Category: Rules
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Rulebook
Editor: Adrian McLeer Illustrations By Jennifer Breeden Special Thanks To:Mike Boaz, Shana Crump, Corey Dixon, Dolores Kelly, Matthew Malis, Joie Martin, John Nunn, Nigel O’Rear, Erin Prater, Ryan Seto, Enid Smith, Christopher Tang, Andrew Ulrich, Priscilla Weber & all of our Players The posted Erratas will be incorporated into the chapters listed and are live.…
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General Game Concepts
What follows is an index of various effects, categories, and mechanics that all players should understand. Accursed Accursed creatures are beings of death, suffering, decay, or other unholy forces. They can be damaged by specific effects. Armor Resilience granted by wearing armor Boon A mysterious enchantment that benefits the dead in the afterlife. Break Effects…
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Feedback
We value the feedback of our players. That’s why we always offer an extra Character Point for a completed feedback form! We always want to know what you thought of the game, what you liked, and what you thought could have been better. In order to qualify for the extra CP, a feedback must meet…
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Archery Rules
Bows, Crossbows, and Certification We allow the use of real bows and arrows in combat. However, due to the limitations of these items, as well as an increased safety risk if they are used improperly, we require every player that uses a bow to undergo a mandatory safety training once a year. Further, there are…
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Death and Dying
Death After 5 minutes of being Critical, after receiving a Killing Blow, or after Poison or Disease have run their course, a character will die. Upon death, a character’s “soul” will remain with their body for 5 minutes. After this final time period, their soul “moves on.” Passing On At this point, the player must…
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Combat and Safety
Lightest Touch Echoes is a boffer LARP, meaning physical combat is acted out in real time, with combatants actually striking each other with padded weapons, running about, and throwing things. Because of this, combat safety is paramount. Echoes uses a “lightest touch” system for combat; both players and NPCs may only swing as hard as…
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Encounter Tags and Modules
Although Explore Tags are the most common type of Encounter Tags, there are others. Note that whatever type of ability an Encounter Tag lists as is prerequisite, it is still resolved just as an Explore Tag. Encounter Tags may sometimes be marked with a black diamond (♦). This means that anyone who wishes to accompany…
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Investigations
Investigations Many abilities and feats allow you to take plot-mediated looks at items, locations, or situations. The most prominent among these are feats of Learning and Perception. Some skills such as craft also grant abilities (Master’s Eye) that have similar effects. In order to use any of these abilities in such a way, the involved…